

That said, I’ve heard many of these issues have been fixed and there’s been some engine and graphical overhauls and I’m genuinely looking forwards to seeing what’s been changed.After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. And vehicles (when they first appeared) just made everything worse. You’d be running down a road and then ‘rubberband’ back where you’ve come from two minutes ago. The latency was also a bit of an annoyance. In its initial early access zombies could hit from you different rooms or from the floor beneath you and run through walls.

To see if total strangers will beat me to death for no good reason. To see if the bugs have gone, to see if it’s been optimised. However I’ve promised myself I’ll revisit it. I’m sad to say I’ve not touched this game in about three years. Seeing the distant lights of approaching torches or the pant-shitting terror of nearby gunshot or zombie growls was enough to get a grown man shaking with adrenaline. The sound effects, the loneliness, the paranoia all seemed to get enhanced to almost unbearable levels. The night time in this game it should be said is bloody terrifying. Lost in the woods without a torch as the unsettling darkness creeps in. Then you’d be hiking again after another respawn. And then respawning and getting killed by a sniper or ganker. Lots of hiking and getting lost and starving to death. Indeed a LOT of the game involved hiking. Until of course you’re both starving and that last tin of beans is up for grabs and only one of you has the tin opener. Some people understood the concept of team work, after all two pairs of eyes were better than one. Not everyone was evil in this game after all. Those very rare occasions when a passing stranger would trade with me or buddy up with me were great moments. Food and supplies were scarce too, which meant a lot of people couldn’t really be trusted. Usually a well aimed bullet could kill you in one or two shots which raised all the stakes. The terrifying experience of stumbling into a well armed player unexpectedly, and the three second gun battles as you both panic and fire wildly at each other was unlike anything else.
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Sometimes it was an incredible high-octane experience as I sneaked around the woods of a nearby town listening to distant guns shots crack through the air as snipers picked each other off amidst the buildings and ruins and the undead chased hapless scavengers to their doom. My previous experience with the game was a mixed-bag. A world ravaged with infectious dangerous undead, bad weather and mostly merciless players, most of whom have no qualms with shooting you dead on sight, usually for your backpack filled with tinned beans or ammunition. It’s essentially an open world, survival shooter in which you and other people scavenge for vital supplies, food and weaponry and try and survive on a very large map in some fictional ruin of an Eastern bloc country.
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It was one of the more popular survival games of recent years, building on the popularity of the original DayZ mod for Arma 2 and being the inspiration for many other similar survival games within a few years. A tense, atmospheric, lonely and dangerous experience as every second was filled with paranoia leaving you wondering if you were in the sights of an unseen sniper or if you’d make it to the next zombie filled village in search of urgently needed drinking water and food. It was a harsh and unforgiving game both in its nature and due to the cruel bugs that it was slowly trying to shake off in development (ladders especially were notorious for killing players), however it was one of the few games of recent years to get my heart racing (other than Eve Online). It was a few years ago I spent quite an amount of time playing DayZ standalone, sometimes I’d be exploring the ruins and barns with a couple of friends (Alex and Jack), but often it was a lonely and scary affair.
